recent Processing work
so far, my involvment with Processing has been of more technical and educating nature, by writing small demos showcasing various techniques, aspects and possibilities of the tool. most of the pieces on the right have been created in direct response to threads and questions asked on the Processing forums, whereby aesthetics were of less importance, unlike with the majority of my other work.
all source code is reasonably documented and provided under the Creative Commons license.
alphabetic index:adaptive sphere resolution
cylinder/cone 3d primitives
FFT debug / visualization
noise detail reference
perlin noise realtime dithering
perlin noise terrain
perlin noise clouds
postscript sine pattern
video tracker class/demo
voxelspace raymarcher: MRI foot scan (divX)
voxelspace raymarcher: 3d perlin noise (divX)
voxelspace raymarcher: code + data set