Thursday, October 06, 2005

Growth in progress

Just a little follow-up to the previous post. I've put up some screen shots / wall papers of the Shockwave prototype of the aforementioned work project. For various reasons the real thing won't look anything like it, but I thought it might be quite interesting anyways:

The 3D meshes are created by building a simple (randomly generated) tree structure to define branch hierarchies. Upon rendering each branch is then assigned an individual attractor target and two sine waves to modulate its growth direction vector. Add some glossy texture, some fog and...

Arrgh, how i hate deconstructing... ;)